Demo Reels

Music Composition (1:52)

  • [0:00-0:29] Forest Region Final Boss Fight (Clockwork Heart)
  • [0:29-1:03] World 1 (Negative World)
  • [1:03-1:27] Living Like a Baby (Baby Hands)
  • [1:27-1:52] Monster Trek (OreZom Trails)

Sound Design (1:11)

  • [0:03-0:34] Baby Hands
  • [0:35-1:08] Desert Bus VR

Implementation (0:21)

  • FMOD Studio and Unity
  • Bird sounds are spatialized and have a RTPC for their volume in relation to your distance from the tree.
  • Bird sounds are selected at random and pitch-shifted -5 to +5 semitones.

[TImestamps are in brackets.]  Game names are in italics.  Shipped titles are in bold.

Jeff is a skilled musician and sound designer. His drive to seek out new projects and challenges is commendable. He works well in both team-oriented and self-directed environments.
— Peter Kachtik, UI/UX Designer at Armature Studios & Owner of Roaming Ground Studios