Episodes 5 & 6 of "Let's Play Minecraft: Feed the Beast" (September 2013)
Episodes 1 & 2 of "Let's Play Dungeonland" (September 2013-October 2013)
I have written tracks for the Chimera Aggregate’s “Let’s Play Minecraft: Feed the Beast” and “Let’s Play DungeonLand” series on YouTube. You can find their channel here. Be sure to like the videos, comment on them, and subscribe to their channel. Thanks!
Don't Shoot the Messenger
Ludum Dare 27 (August 2013)
I submitted 3 tracks, added additional audio, and recorded dialogue for Don’t Shoot the Messenger, a first-person game for PC. You can find the game here. I teamed up with the following individuals to make this game:
- Joe Hanley, Level Designer at Boss Fight Entertainment
- Jeremy Fountaine, Lead Programmer (and QA Engineer at Indeed)
- Bryan Strongoli, Character Artist & Illustrator (and Content Coordinator at Kabam)
- Tom Aldrich, Environment Artist
- Jarrett Blumenschein, Technical Artist at Rooster Teeth
- Finn Staber, Lead Designer/World Builder/Scripter at Portalarium
(“Title Theme” and “Main Level Theme #1” revised in February 2015)
Super Cortar Man
RTX Game Jam (June 2013)
I wrote 3 tracks for Super Cortar Man, an action game made for PC during the RTX 2013 Game Jam (sponsored by Rooster Teeth and hosted by the STEM Council at Skillpoint Alliance). Super Cortar Man won an award for Best in Show. I collaborated with Saam Pahlavan and Fredrick Nolting on this game.
SXSW Game Jam (March 2013)
I wrote 4 tracks for VoidDX, a tactical shoot-’em-up made for PC during the SXSW 2013 Game Jam (sponsored by Unity Technologies and hosted by Skillpoint Alliance). VoidDX won an award for Best Use of Light and Sound. I worked with Matthew Allen, Axel Ismirlian and Eric Symmank to make this game. Here is the link to the story.