Trancendence

Oculus' Mobile VR Jam (1st of 2 Projects, April 2015-May 2015)

I created sound effects, recorded narration, and wrote an ambient track for Trancendence (intentionally spelled this way), a virtual reality experience developed for PC during Oculus’ Mobile VR Jam 2015 (hosted by ChallengePost and sponsored by Unity).  I collaborated with the following people to make this experience:

Number 34 and Number 27: The Count of Monte Cristo VR

Oculus' Mobile VR Jam (2nd of 2 Projects, April 2015-May 2015)

I wrote the film score for Number 34 and Number 27: The Count of Monte Cristo VR, a virtual reality experience developed for PC during Oculus’ Mobile VR Jam 2015 (hosted by ChallengePost and sponsored by Unity).  I collaborated with the following people to make this experience:


The Mystery of the Ancient Doohickey

Austin Education Game Jam (March 2015)

I wrote 3 tracks and created several sound effects for The Mystery of the Ancient Doohickey, a puzzle-platforming game designed to teach middle-school students basic concepts in graphing developed during the Austin Education Game Jam (hosted by Capital Factory and the 2015 SXSW Gaming Expo and sponsored by Skillpoint Alliance and Globaloria).  This game won the Best in Show award.  I collaborated with the following people to make this game:


 

1-866-XOR-CIST

Global Game Jam 2015 (January 2015)

I created over 50 sound effects for 1-866-XOR-CIST, a multiplayer horror puzzle game developed for PC at the Central Texas Site of the 2015 Global Game Jam (hosted by the Game and Mobile Media Application (GAMMA) Program of the University of Texas and the Electronic Game Developers Society (EGaDS) and sponsored by Bee Cave GamesChaotic Moon StudiosElectronic ArtsMultimedia GamesSpacetime Studios, and Wargaming).  I work with the following people to make this game possible: