Animelections

VR Austin Jam (1st of 6 Projects, November 2016)

I wrote “The Circus is in Town” and created sound effects for Animelections, a voting game developed for WebVR.  I collaborated with the following people to make this game:

Road Town

VR Austin Jam (2nd of 6 Projects, November 2016)

I wrote “It’s a New Day” and created sound effects for Road Town, a puzzle game developed for VR.  I collaborated with Jonathan Perry of Ractive to make this game.

Target Attack

VR Austin Jam (3rd of 6 Projects, November 2016)

I wrote a track and created sound effects for Target Attack, an action game (mech shooter) that was developed for VR.  I collaborated with the following people for make this game:

Snakes on an Extradimensional Plane

VR Austin Jam (4th of 6 Projects, November 2016)

I wrote an unreleased track and created sound effects for Snakes on an Extradimensional Plane, an action/puzzle game developed for VR.  This game won an Organizer’s Choice Award.  Here’s who worked on it:

  • Fox Buchele, Programmer
  • Timothy Johnson, Programmer/3D Artist
  • Andreas Jorgensen, 3D Artist
  • Kevin Macleod, Music

Blind Horror VR (Unofficial Title)

VR Austin Jam (5th of 6 Projects, November 2016)

I wrote “Fear” and created several sound effects for Blind Horror VR (Unofficial Title), an action/survival horror game developed for VR.  I collaborated with the following people to make this game:

Gargantu-Ape

VR Austin Jam (6th of 6 Projects, November 2016)

I wrote “Banana Man Rag” and created several sound effects for Gargantu-Ape, an action game developed for VR.  I worked with Jeff Arthur and several contributors (names unknown) to make this game.


1000 Hearts

Serenity Forge Game Jam (August 2016)

I wrote a background track and created several sound effects for 1000 Hearts, an interactive, artistic experience developed for PC during the Serenity Forge Game Jam.  I collaborated with the following people to make this experience possible:

  • Evan Hernandez, Lead Producer, Lead Designer, & 2D Artist
  • Tyler Roesch, Lead Programmer
  • Trevor Thiess, Designer
  • Cassandra Flores, 2D Artist

 

Constellation Runner

Mystic Western Game Jam (1st of 2 Projects, June 2016)

I created an interactive score and several sound effects for Constellation Runner, an “infinite runner” developed for PC.  For the interactive score, layers are added or subtracted depending on the selected difficulty.  Greater difficulties add more layers to the music while lesser difficulties remove more layers.  Links to Unity interfaces that showcase the interactive scores are below.  I collaborated with the following people to make this game possible:

Constellation Runner Score v.1 (Windows).exe

Constellation Runner Score v.1 (Mac).1 (mac)

Save the Star

Mystic Western Game Jam (2nd of 2 Projects, June 2016)

I created 4 tracks and several sound effects for Save the Star, a puzzle-platforming game developed for PC.  I collaborated with the following people to make this game possible:


Magic War

Ludum Dare 35 (April 2016)

I wrote "Preeminence" and created 5 sound effects for Magic War, a first-person action game developed for PC during Ludum Dare 35.  I collaborated with the following people to make this game:


Fire Beat

Global Game Jam (January 2016)

I wrote 3 tracks and created 2 ambient effects for Fire Beat, a rhythm game developed for PC during the 2016 Global Game Jam.  I collaborated with the following people to make this game: