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Discography

Life Having Left Me (Ludum Dare 44)

I did sound design for Life Having Left Me, a role playing game developed in Unity. Players use their health to purchase weapons and armor and traverse between towns to sell their wares for profit, though they have to use these items to fend off attacks from monsters. I worked alongside these people to make this game:

  • Mindy Chi, 2D Artist, Programmer and Project Lead

  • Jake Crabtree, Programmer

  • Ali Kedwaii, Programmer and Designer

  • Grant Ross, Composer


Personal Space Invaders (Global Game Jam 2019)

I did sound design and implementation through FMOD Studio for Personal Space Invaders, an action puzzle game developed initially in Unreal Engine 4 and reconstructed in Construct 3 for Global Game Jam 2019. This game won an award for Best Title. I worked alongside these people to make this game:

  • Nathaniel Chambers, Programmer

  • Jim Newsome, Programmer

  • Bonnie Bogovich, 2D Artist and Level Designer

  • Garrett Steele, Composer, Writer, and QA Tester


Morse Code (Global Game Jam 2018)

I created sound effects and was a co-producer for Morse Code, a 2-player co-op puzzle-platforming game developed for PC during the 2018 Global Game Jam (hosted by the HOFT Institute).  I worked with the following people to make this game:

  • Kamau Vassall, Co-Producer and Lead Programmer

  • Dustin Yoste, Programmer

  • Zack Barnes, Programmer

  • Tafrey Mongkuo, 2D Artist

  • Chris Williams, 2D Artist

  • D'Andre Johnson, 2D Artist

  • Matt McCarthy, Composer

  • Matthew McDaniel, Designer


The Crimson Room (VR Austin Jam 2017)

I wrote 2 tracks and created sound effects for The Crimson Room, an action/survival horror game developed for VR.  I worked with the following people to make this game:


Weather Together (Resist Jam)

I wrote “Winter’s Majesty” and created sound effects for Weather Together, a 2D top-down adventure game developed for PC.  I collaborated with Jason Gertner to make this game.

 

Grayscale (Resist Jam)

I wrote “Taking Back the City” and created sound effects for Grayscale, an action art game developed for PC.  I collaborated with Felipe Dottori to make this game.


Wave Beam (Global Game Jam 2017)

I wrote an interactive track and 3 standard tracks for Wave Beam, a multiplayer competitive top-down stealth space shooter developed for PC during Global Game Jam 2017.  I collaborated with the following people to make this experience possible:


Animelections (VR Austin Jam 2016)

I wrote “The Circus is in Town” and created sound effects for Animelections, a voting game developed for WebVR.  I collaborated with the following people to make this game:

 

Road Town (VR Austin Jam 2016)

I wrote “It’s a New Day” and created sound effects for Road Town, a puzzle game developed for VR.  I collaborated with Jonathan Perry of Ractive to make this game.

 

Target Attack (VR Austin Jam 2016)

I wrote a track and created sound effects for Target Attack, an action game (mech shooter) that was developed for VR.  I collaborated with the following people for make this game:

 

Snakes on an Extradimensional Plane (VR Austin Jam 2016)

I wrote an unreleased track and created sound effects for Snakes on an Extradimensional Plane, an action/puzzle game developed for VR.  This game won an Organizer’s Choice Award.  Here’s who worked on it:

  • Fox Buchele, Programmer

  • Timothy Johnson, Programmer/3D Artist

  • Andreas Jorgensen, 3D Artist

  • Kevin Macleod, Music

 

Blind Horror VR (Unofficial Title) (VR Austin Jam 2016)

I wrote “Fear” and created several sound effects for Blind Horror VR (Unofficial Title), an action/survival horror game developed for VR.  I collaborated with the following people to make this game:

 

Gargantu-Ape (VR Austin Jam 2016)

I wrote “Banana Man Rag” and created several sound effects for Gargantu-Ape, an action game developed for VR.  I worked with Jeff Arthur and several contributors (names unknown) to make this game.


1000 Hearts (Serenity Forge Game Jam)

I wrote a background track and created several sound effects for 1000 Hearts, an interactive, artistic experience developed for PC during the Serenity Forge Game Jam.  I collaborated with the following people to make this experience possible:

  • Evan Hernandez, Lead Producer, Lead Designer, & 2D Artist

  • Tyler Roesch, Lead Programmer

  • Trevor Thiess, Designer

  • Cassandra Flores, 2D Artist


Constellation Runner (Mystic Western Game Jam)

I created an interactive score and several sound effects for Constellation Runner, an “infinite runner” developed for PC.  For the interactive score, layers are added or subtracted depending on the selected difficulty.  Greater difficulties add more layers to the music while lesser difficulties remove more layers.  Links to Unity interfaces that showcase the interactive scores are below.  I collaborated with the following people to make this game possible:

Constellation Runner Score v.1 (Windows).exe

Constellation Runner Score v.1 (Mac).1 (mac)

 

Save the Star (Mystic Western Game Jam)

I created 4 tracks and several sound effects for Save the Star, a puzzle-platforming game developed for PC.  I collaborated with the following people to make this game possible:


Magic War (Ludum Dare 35)

I wrote "Preeminence" and created 5 sound effects for Magic War, a first-person action game developed for PC during Ludum Dare 35.  I collaborated with the following people to make this game:


Fire Beat (Global Game Jam 2016)

I wrote 3 tracks and created 2 ambient effects for Fire Beat, a rhythm game developed for PC during the 2016 Global Game Jam.  I collaborated with the following people to make this game:


Trancendence (Oculus' Mobile VR Jam)

I created sound effects, recorded narration, and wrote an ambient track for Trancendence (intentionally spelled this way), a virtual reality experience developed for PC during Oculus’ Mobile VR Jam 2015 (hosted by ChallengePost and sponsored by Unity).  I collaborated with the following people to make this experience:

 

Number 34 and Number 27: The Count of Monte Cristo VR (Oculus' Mobile VR Jam)

I wrote the film score for Number 34 and Number 27: The Count of Monte Cristo VR, a virtual reality experience developed for PC during Oculus’ Mobile VR Jam 2015 (hosted by ChallengePost and sponsored by Unity).  I collaborated with the following people to make this experience:


The Mystery of the Ancient Doohickey (Austin Education Game Jam)

I wrote 3 tracks and created several sound effects for The Mystery of the Ancient Doohickey, a puzzle-platforming game designed to teach middle-school students basic concepts in graphing developed during the Austin Education Game Jam (hosted by Capital Factory and the 2015 SXSW Gaming Expo and sponsored by Skillpoint Alliance and Globaloria).  This game won the Best in Show award.  I collaborated with the following people to make this game:


1-866-XOR-CIST (Global Game Jam 2015)

I created over 50 sound effects for 1-866-XOR-CIST, a multiplayer horror puzzle game developed for PC at the Central Texas Site of the 2015 Global Game Jam (hosted by the Game and Mobile Media Application (GAMMA) Program of the University of Texas and the Electronic Game Developers Society (EGaDS) and sponsored by Bee Cave GamesChaotic Moon StudiosElectronic ArtsMultimedia GamesSpacetime Studios, and Wargaming).  I work with the following people to make this game possible:


Galactic Parcel Service (Ludum Dare 30)

I wrote 4 tracks and created various sound effects for Galactic Parcel Service, an action/world-building game developed for PC.  I added effects to these tracks to simulate an old recording from a vinyl record.  I collaborated with Lauren Ellis on this game.


Maze Maker (VR Jamapalooza)

I wrote “Hidden Garden” and created sound effects for Maze Maker, a virtual reality and augmented reality game developed for mobile devices.  I collaborated with Franklin Lyons, Devin Weidinger, and Meredith McAleenan of MergeVR, a gaming company based in San Antonio, TX, focused on developing VR/AR games for mobile devices, to make this game.

 

Scaleapalooza (VR Jamapalooza)

I wrote “Rolling Around” and created several sound effects for Scaleapalooza, a VR puzzle game developed for PC.  I collaborated with the following people to make this game:

 

Fancy Dinner (VR Jamapalooza)

I wrote 2 tracks for Fancy Dinner, a VR first-person interactive game developed for PC.  I collaborated with Juan Rubio to make this game.


Dark Escape (Skillpoint Alliance Game Jam)

I wrote 2 tracks and created multiple sound effects for Dark Escape, an action/survival horror game for PC made during the Skillpoint Alliance Game Jam (hosted by St. Edward’s University and the STEM Council at Skillpoint Alliance and sponsored by the 2014 Rooster Teeth Expo).  The game won an award for Best Original Design.  I collaborated with the following people to make this game possible:

("Paranoia!" revised as of January 2015)


The Wreck of the Opaline Star (Space Cowboy Game Jam)

I created 4 tracks for The Wreck of the Opaline Star, an action/puzzle game for PC made by Roaming Ground Studio (led by Peter Katchik).  Out of 60 games submitted for the Space Cowboy Game Jam, this game received 7th place in the Audio category.  You can find the game here.  Don’t forget to check out his other game, Unsummoning: The Spectral Horde.

("Crash and Burn...or Freeze!" revised as of July 2016)


DJ SkillRex (SXSW Game Jam 2014)

During the 2014 SXSW Game Jam (hosted by IDGA-Austin and the Austin Chapter of AAUGA and presented by the Air National Guard), I submitted 2 tracks and various sound effects for DJ SkillRex, a puzzle game for PC.  You can find and play the game here.  I worked with the following people to make this game possible:


Projection (Global Game Jam 2014)

I participated in the 2014 Global Game Jam at Site 31 (hosted by the Austin Creative Alliance and sponsored by IGDA-Austin).  I submitted 4 tracks and 5 sound effects for use in a 2.5D platforming game called Projection.  I also designed the 3rd level.  You can find the game here.  I collaborated with 4 other people to make the game:


Chimera Aggregate

Episodes 5 & 6 of Let's Play Minecraft: Feed the Beast

Episodes 1 & 2 of Let's Play Dungeonland

I have written tracks for the Chimera Aggregate’s Let’s Play Minecraft: Feed the Beast and Let’s Play DungeonLand series on YouTube.  You can find their channel here.  Be sure to like the videos, comment on them, and subscribe to their channel.  Thanks!


Don't Shoot the Messenger (Ludum Dare 27)

I submitted 3 tracks, added additional audio, and recorded dialogue for Don’t Shoot the Messenger, a first-person game for PC.  You can find the game here.  I teamed up with the following individuals to make this game:

(“Title Theme” and “Main Level Theme #1” revised in February 2015)


Super Cortar Man (RTX Game Jam)

I wrote 3 tracks for Super Cortar Man, an action game made for PC during the RTX 2013 Game Jam (sponsored by Rooster Teeth and hosted by the STEM Council at Skillpoint Alliance).  Super Cortar Man won an award for Best in Show.  I collaborated with Saam Pahlavan and Fredrick Nolting on this game.


VoidDX (SXSW Game Jam 2013)

I wrote 4 tracks for VoidDX, a tactical shoot-’em-up made for PC during the SXSW 2013 Game Jam (sponsored by Unity Technologies and hosted by Skillpoint Alliance).  VoidDX won an award for Best Use of Light and Sound.  I worked with Matthew Allen, Axel Ismirlian and Eric Symmank to make this game.  Here is the link to the story.


Early Demos

Boss Fight

I wrote this for use during a boss fight in an action game or RPG.

 

The Chase!

This track might play in a chase scene regardless of the game’s genre.

 

Getaway

I envision this track being heard in a futuristic racing game.

 

Village Theme

You’ll hear this in a peaceful country village in an action game or RPG.

 

Let's Play Dragonvale

This is a reinterpretation of the music and sound effects for Dragonvale.

(Revised on January 2015)

(Music attached to Road Town as of November 2016)